So I'm doing an infinite wave survival game where you play as Christopher Dorner and kill white cops from your isolated cabin. It's tentative how far I'll get with this, as I have a whole lot of schoolwork I need to do, but I'm gonna give this a shot, and maybe do work on the weekends. I'm also going to be getting a lot of help from Night-Sky. Here's a layout of what I envision for the GUI: The "Hate for the White Devil" meter is a rage meter that builds with every kill, and lowers when you're hit. Fill the bar and everything turns red for 30 seconds while you become invincible and do double damage. The Radar is exactly what it sounds like, and if possible will be coded into the engine(my friend is on this). If its infeasible, I'll just do a compass and have warnings at the top or bottom of the screen that tell you who and what direction they're coming from. This will be the first game I publish here where Ammo will be limited. You will have 3 weapons, a high-powered AWP sniper, an AR-15 assault rifle, and a pair of Sig Sauer handguns(this loadout is subject to change if and when any information about what kind of weapons Dorner had is released). Health and ammo are restocked after each wave, and I'll have a random item spawner that can give you health, ammo, or hatred for the white devil every few minutes. Bad guise will be in tiers, starting with unarmed forest rangers, then moving on to lower-level LAPD officers, then armored SWAT units and ATF(who will attack with an armored ATF vehicle). Eventually, if you survive all that, army guys will be called in, who will eventually bring in a tank(at which point you're pretty much fucked). If you SOMEHOW are able to defeat the tank, the game will end with your escape. Feel free to make suggestions or comments. I'm going to ignore them, but you're still free to make them.