It is raining, I am bored, I found a box of my old GIJOE toys. I have started making an RPG/Skirmish game for 3&3/4'' GIJoe figs. It is called Filecard, and will hopefully be like the old GIJoe comics/cartoon, only with more people dying all the time. Basic game concepts are Sequencing (the order actions are resolved), Exclusive/Inclusive actions (what actions can be performed while also performing other actions), Target Numbers (the number that must be equaled or beat to perform an action), Opposed/Unopposed tests (whether or not your opponent gets to roll to try and stop your action). Characters will be defined by six Statistics (Agility, Body, Courage, Mental, Speed, Strength), and multiple Primary, Secondary, and Qualified Military Operational Specialties. Characters also will gain Special Abilities depending on their Stats. Spoiler: sample character Name: James “Destro” Mccullen Primary M.O.S. Weapons Manufacturer, Tactics Secondary M.O.S. Intelligence, Strategy, Small Arms, Martial Arts, Heavy Weapons Qualification(s) All Agility: 10 Body: 9 Courage: 10 Mental: 10 Speed: 7 Strength: 4 Move=2xSpeed: 14’’ Sequence=Speed: 7 Wounds=Body: 9 Weapon(s): Grenade Pistol x2 Combat Shotgun Extra Gear: Special Ability(ies): Jump(Agility 8+)-May jump 2x height or 6x length instead of the normal measure. Gymnast(Agility 10)-Only takes half damage from falls. May free climb at a rate=Speed’’. Resilient(Body 8+)-May recover 1 wound at the end of a round on a 7+. Determined(Courage 8+)-May ignore Pinning by instead subjecting themselves to Crossing Fire. Quick Study(Mental 8+)-May use any MOS at a rank of Qualified, rather than Novice. Genius(Mental 10)-Able to out think most opponents, add -5 to all enemy rolls on opposed Mental tests. Tactician(Mental and Agility 8+)-Gains Tactics Primary MOS. Spry(Courage and Agility 8+)-May retest for Pinning. Hard Target(Body and Agility 8+)-Adds +1 to all armor worn. Immobile(Body and Courage 8+)-May retest of Knockdown. Mens Sana(Body and Mental 8+)-May retest for Psychology. Inspiring(Mental and Courage 8+)-May also roll for Tactics/Strategy if others possess it, rather than only one person rolling or no roll. Armor: Flak Jacket (3), Helmet (3) Characters are rated 1-10 on their Stats, rolling 1d10 six times to generate a number set which they can then assign to the desired Stats on a one to one basis. They pick a Primary and Secondary MOS, and can earn more (as well as Qualifications) through experience later in the game. Unless earned by Special Ability, a character may only ever have one Primary MOS, though they may have multiple Secondary MOS or Qualifications.