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Discussion in 'Hall of AEpic' started by gizmo01942, Jun 9, 2013.
I should read the thread before I comment
And before you ask:
I don't know if I got the color of his car right, I just remember hearing SUV and seeing a picture of a dark red one. If someone has better information I still have time to change it.
@gizmo01942 Will you be able to gun down Al Sharpton and "President" Obama?
As I've said before, you can mod them in if you want to.
The map is finished. I used more static shapes than possibly any Torque map ever made, I did things with terrain that broke most of the tools and I abused collisions like they were Woody Allen's daughter, but in the end, I got pretty much everything I wanted. It lags on my machine but that's to expected when pushing a decade-old engine well past all reasonable limits. Now all that's left is AI scripting and some sound triggers.
Amazingly, the engine does support full 1080p HD, so you'll be able to use that if you want to. I might post some HD screenshots later.
I can't wait to play this!
Looks like you will make it in time to release alongside the boxing match.
(if it even happens)
I'm going for earlier than that. If I can I'm going to release on the anniversary of the shooting.
Geroge zimmerband is a good man. I hope he rides this earth of all indian people and black people. Whites are the best. He'll beat whoever he is fighitng in this fite. I'd bet 20 bucks on it. BELIEVE IT! (naruto reference)
4 more days till release(unless gizmo is a lazy shit)
It's gonna be close, but I think I can make the date. All I have left is the actual scripting of the AI (the infrastructure is in place: I have nodes and triggers set up on the map and all the NPCs are defined, I just need to write the code that makes them spawn and tells them to do shit), some scripted sounds(various Van-Pelt expressions), and cleanup(removing unused assets).
Night Sky is still helping me and will be hosting the file on his dropbox when I release.
Oh man I fucking love that song.
Anyway, I have Trayvon moving and disappearing when he reaches the back door of his home. I've optimized the collisions of the building models to try and help with performance issues I've been having, but it still sucks. Hopefully faster computers than my P4 will be able to handle it.
The performance issues I'm having are indeed my computer sucking and not explicitly the engine. I just tested on the mid-range gaming rig I built for my brother(AMD FX six-core, a Radeon 7850 and 8 gigs of RAM) and it runs fine (albeit with a framerate that dips below 20 occasionally). Right now I have Trayvon and other NPCs walking along their predefined paths until startled by the Zimmer, after which they start running. Adult Males and Hooded Teens turn to face Zimmer if you keep chasing or if you punch them. All that's left is to mount the fists weapon and make them open fire, and the AI will be finished.
The AI is finished. All NPC types will start running if they detect the player for ~2 accumulated seconds (e.g. you're following them closely or they're walking toward you and see your gun), the Adult Male and Hoodie types will attack the player if they continue to detect him for another 4 seconds (e.g. you're chasing them) Females will always run and can outrun the player(Adult Males are slightly slower and Hooded teens are the same speed as the player). Brutes will go straight to attack mode as soon as they detect you following them and while they're slower than your forward run speed, they are faster than your backward run speed, so you can't just run backward and keep firing.
The first three types, hooded teen, adult male, and female, spawn at close to the same frequency(about 40% for hooded teens, 30% for adult males, 27% for females). Brutes have a spawn rate of only 3%. There are 6 AIs spawned per map, so you'll generally see at least one of each type in a given session, and there's an 18% chance you'll see a brute. Trayvon is spawned separately and will always spawn in front of where you do.
Hooded Teens are worth $80, Females are worth $100, Adult Males are worth $140, and Brutes are worth $2000(these prices reflect their total hit points)
Co-Op should be possible, assuming the host has ports 28000 through 28002 or more forwarded. There's a host multiplayer option when you start a game, and you can connect either through a master server or LAN.
The Game is finished and a downloaded link will be posted here and on the front post as soon as the 112mb file finishes uploading.
And here it is: https://static.encyclopediadramatica.se/edf/GeorgeZimmermanBGH.zip
I'll update the front post with this link and new screens.
EDIT- link changed to more reliable ED hosted file.
Praise the lord and spread the good news, everyone!
We have a shitstorm to stir!
Downloading now. I'll let you know in a few minutes if my extremely outdated system can handle it.
Here are some cheat codes(press ~ and enter one):
sandrabullock - Give the player an automatic dildo gun(you should really try this one out)
mohamedscock - Give the player a rocket launcher
tastetherainbow - toggle skittles mode(makes it rain skittles and makes people bleed skittles)
therearefuckingghostsnow - spawn Trayvon Martin's force ghost at the player spawn. This is a host-only command that spawns an AI bot that can be controlled using Torque's default AI commands and the handle "TrayGhost". Google "Torque Game Engine AI Commands" for more info.
I also put them in the first post.
EDIT- I almost forgot, there's an Easter Egg that lets you see Zimmerman's whore girlfriend naked. See if you can find it and post a screenshot as proof.
Aaaaaand, it can't. Which is a real shame, as the menu screen looks awesome.
I will see if I can play it on another system tomorrow. In the meantime, time to rustle more jimmies with sharing and caring.
It crashed after this screen for me
Did it just hang when it was lighting and you felt the need to manually close it, or did it actually crash on it's own? Also how do you have a white background? Did you delete your background.jpg? Does anyone else have this?
EDIT- wrt the article, there aren't separate single and multiplayer modes, there's a single-player mode that in theory supports additional co-op players, though I never tested it so it might not even work.
gizmo the game is slow as shit, wat do?