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Discussion in 'Video Games & Weeaboo Shit' started by Emily, Jul 15, 2011.
So I herd it's hard
Harder than Eve.
My fucking dwarves wouldn't do anything.
fuck 'em, hope they are all dead.
You should start playing DF with the LazyNewbPack. It includes the game plus a bunch of applications that make managing your fortress easier, like Dwarf Therapist.
This looks so fucking awesome.
I'm planning on starting with a nice GUI, cause I'm totally not familiar with the ASCII shit.
That helped me a lot
That was the tutorial I used to learn to play, though it doesn't apply to the current version of Dwarf Fortress completely. Just get the LazyNewbPack.
I've never played Dwarf Fortress, what is it? Is it free?
yep, and have one of the best communities around it
Do you have to download it? Or do you play it online?
Also, multiplayer or singleplayer?
Why don't you google before asking those stupid questions?
Google's too much work
You download a client, and it's singleplayer.
k, Wuz dat so hard?
Na, you only download the game and a pack of aplications to make it easier
Thought this was Team Fashionista 2 thread, ill just be on my way out
Necessary and just bump.
Post stories, forts, screenshots, save files, videos, tips, questions.
This was my past seige, at Shieldgate The Bloody Canyon of War. (Coveted for it's commanding location between a mountain range seperating two biomes, and The Library of Bones, which is jam packed with righteously re-appropriated knowledge my military took as spoils of war against the Goblin scourge.)
1)Suckers, the lot of them:
2) TFW the bridge retracts:
3)WTF are you doing out of the burrow, Feb? Note, you can't see him because I took the screenshot at the same time as the game was flashing a green indicator that is the same color as my glass floor. He is in the left corner between the gold and tetrahedrite.
4)Oh, bad focus and poor memory. RIP one of the best craftsdwarves in the fort:
i tried this when i was 14 cuz i got a boner when i heard how detailed it was but gave up after like 5 minutes cuz i realized how tedious it was
I decided that I really wanted to establish a semi-successful fort in a haunted desert. On attempt number 4 because I keep getting overrun by onslaughts of zombie camels.
I stopped playing Dorf Fortress after raging a bit too much and devising intricate ways to kill off all my nobles for a smoother running of my fortress.
Inevitably my dwarves that weren't eaten by carp were EAT BY ELFS or something to that effect, explaining the earlier mentioned rage.
Never once experienced the fabled catpocalypse (catsplotion?) that other players have suffered under, may have been patched away by the time I picked up the game in 2014.
Is it not only a 50% chance that an evil biome will be a respawn biome? Does the modifier apply to the whole desert and not just by embark location? I mean, the flip side of that is evil-clouds. So. Either way, get cosy below ground.
32X30min videos of an evil biome being "successfully" tamed. You can skip the first two, though they are lulzful if you like watching total failure. Towards the end of the series, around episode 18, things get a lot more streamlined, edited for boredom, and episodic. Also the frequency of artwork goes up greatly over time.
The desert is one single tile on the World Map, plus I'm pretty sure the effects of one evil area are static and don't change with embarks. I'm a bit scared to embark again only because I'm running out of space on that tile for forts, lol.
Here's a fun little dorf story for you guys
My most recent fort was embarked in a Mirthful Tropical Shrubland. At first, everything was going great, I struck gold and plenty of valuable gems which skyrocketed my wealth, and my dwarves dined on lavishly roasted meat and mushrooms, washing it down with Pineapple and Banana wine.
In my first year, my fort was attacked by a Weresquirrel. A large group of children were outside playing, when the beast dived into them and went on a rampage. The Weresquirrel was able to injure and kill most of the children, however, due to it's size, it was quickly killed. As many dorf veterans probably know however, the Lyncanthrope curse is passed down through injury.
The result was, through a series of attacks in my dining hall, a good portion of my Fortress becoming Weresquirrels.
Time will only tell if this fort will succumb to the squirrel menace, or if it will survive and keep the gold flowin'.
This game is so fucking dumb in all the right ways.
Was thinking of starting up again after this thread, talked to a mate of mine who just rage quit again after having his latest fortress depopulated by an undead sponge on a rampage.
ugh. Only way to fix it is to isolate all the infected, and let them kill each other off. Although it might be too late for that.
Undead biomes can be a lot of fun
I think one of my favorite dorf stories ever was one I read where a guy decided his best option to deal with his catsplosions was to throw his dozens of kittens into the caverns. What he didn't consider was that the beasts in there would kill said kittens.
Before long, his caverns under his fort were filled with dozens upon dozens of zombie kittens and undead trolls.
Right after the most recent squirrel massacre I got a wave of immigrants. I'm debating locking every surviving Dwarf who isn't an Immigrant into a single room, and waiting for them to sort themselves out until only weresquirrels remain. Then I'll just draft them all into my milita and have Weresquirrel supersoldiers.